In-Game vs Out-of-Game
In-game (IG) vs Out-of-Game (OOG) is discussed in the player manual, but because it is so important to playing the Osiris Sanction we’re also posting some information about it here.
Players of other Live Action games will already be familiar with the terms “in-game” and “out-of-game,” but even they should read the following – Osiris Sanction intentionally blurs the lines between your everyday life and gameplay, and as such understanding what context you are in becomes quite important.
In general, being “out of game” indicates that we’re all ourselves, in the real world, interacting from the standpoint that we’re playing a (hopefully fun) game. Being “in-game” on the other hand, indicates that we’re interacting as if the alternate world that the Osiris Sanction describes is real – that we’re in a world filled with conspiracy, fighting for our futures against a great evil. When we’re out-of-game, you are you. When we are in-game, you are the “character” that you are playing in the fictitious Osiris Sanction world.
The distinction is important, and knowing what game context you are in when you interact with other players (be that online or in person) is important. In order for the game to be be fun when we’re “in-game” we should play-act as if the Osiris Sanction plot line were real. Meanwhile, we need to be able to communicate with you (and you with us) in an out-of-game fashion at points – telling you real life news and events surrounding the game, your account status, etc.
A system has been developed to help you to easily understand what game context you are in, be that online or in person, at any point. While we cannot force you to observe in-game vs. out-of-game contexts, you will certainly find that observing them and acting accordingly will advance both your standing in the game and your standing amongst your peers.
The symbol at left is called the “vajra.” When we are in an out-of-game context, you will often see this symbol presented in black and white, as it is at left. Feel free to discuss game mechanics, logistics, and other topics that have to do with you as a player of this game.
In-Game Exposed (IGE)
When you see a red vajra, it indicates that we’re in an in-game context, and that we’re surrounded by people that should not know that we’re actively engaged in fighting against evil conspirators. Imagine that you are a secret agent, and the Bad Guys could be any one of the people around you. We speak of the game as if it were real, and with the assumption that the fewer the number of people around us who know what is going on, the better.
Keep in mind this applies to online environments as much as it does non-digital environments – replying to Twitter postings from official Osiris Sanction plot characters, as one example, would commonly be considered to be “in-game exposed” because the general public can see and read those messages. We, as agents against a great and powerful evil with far-reaching power and control certainly wouldn’t want them knowing our plans – or even who we are.
In-Game Safe (IGS)
A green vajra indicates that we’re in an in-game context, but that we’re in a safe zone – we speak of the game as if it were real, but can assume that we can speak and act freely without fear of being overheard or snooped on. There are no conspirators around us, only friends.
Online safe zones may be forums or other websites where we know the Bad Guys aren’t listening in. Non-digital safe zones are physical locations where we know everyone present is a “coyote” – someone who is in on the secret, and is on our side.
Understanding in-game vs. out-of-game contexts is central to your enjoyment of and advancement through the game – trust us when we say that the more you observe the game context you are in at any point during the game, the more you will enjoy yourself, the more other players will enjoy themselves, and the better you will do at advancing through the twisted web we’ve woven.